The first and foremost of Z III's play improvements is the incorporation of four - count 'em four - button inputs instead of just two. He does battle with all the skeletons, bats, rats, swordsmen, and rock-spitting octopuses Zelda fanatics can stand. Our green-garbed hero's third, er, first quest spans the four comers of Hyrule and all points in-between, including waterfalls, caverns, villages, dungeons, and mountains.
The Super Famicom redesign, a top-down perspective game, plays closest to the original Zelda, with a similar play interface, revamped enemies, and hot music and graphics. Zelda I ('87) and Zelda II ('89) set standards for excellence in NES swords-and-sorcery games. Here's a sneak peek at this Japanese sales sensation, now available overseas for the Super Famicom and on the verge of a U.S. Spring her from jail and you're only just getting your toenails wet in Nintendo's most complex role-playing maze-a-rama ever. One of Ganon's unholy colleagues, the corrupt priest Agnim, has swiped the Seven Daughters of Hyrule, shattered the TriForce, locked Zelda in a dungeon, and thrown away the key. But an untold tale concerning Link's virgin voyage in the realm of Hyrule is about to take center stage on the Super Famicom: The Legend of Zelda: A Link to the Past takes us back in time, back before Ganon's legendary badness, back before even the NES, to Link and Zelda's ancestors (who coincidentally are also named Link and Zelda!) and a fabulous adventure. After reforging the TriForce and banishing Ganon's minions from Hyrule for all eternity, twice, Link thought nothing could tear him and the love-of-his-life Princess Zelda apart ever again.